![]() However, it takes a second to charge up this attack so there's a risk to the reward. Lose 90 percent of your health during the opening seconds of a bout? A few hard hits can patch you up as if nothing happened. This system does an excellent job of encouraging and rewarding aggression and kept my morale from plummeting whenever I got stomped. Instead, you regain health by landing charged sword strikes. My favorite aspect of Eldest Souls is that you don’t collect health pickups. It’s not a deal-breaker, but it could stand to feel tighter, and it took me a while to get used to combat. Armed with a heavy broadsword, your basic attacks are deliberately slow, to the point of feeling slightly unresponsive. ![]() Stamina only dictates how often you can dodge, meaning you can swing your sword all day without consequence. ![]() For one, you’re not collecting currency, so you don’t lose anything on dying. Eldest Souls wears its FromSoftware inspirations on its sleeve but is thankfully not as harsh.
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